Product & UX design
User flows, wireframes and a clickable prototype that follows Apple's design conventions, with Dark Mode, Dynamic Type and VoiceOver planned from the start.
iOS app development
We design and build apps in Swift and SwiftUI that feel at home on Apple devices, then take them through App Store review and keep them up to date with every new iOS release.
Apple users expect apps that are fast, accessible and consistent with the rest of their device. Native development gives you the best performance, the newest Apple APIs on day one, and full access to features like widgets, push notifications, Sign in with Apple, ARKit, HealthKit and Apple Pay.
iOSVenture builds native apps for iPhone, iPad, Mac, Apple Watch and Vision Pro, following Apple's Human Interface Guidelines. We ship our own apps on the App Store too, so the process we use for clients is the one we trust with our own products.
Services
User flows, wireframes and a clickable prototype that follows Apple's design conventions, with Dark Mode, Dynamic Type and VoiceOver planned from the start.
A modern, testable codebase (MVVM, Swift concurrency, SwiftData or Core Data) that your team can own and extend.
APIs, authentication, sync, offline support, in-app purchases, subscriptions and push notifications through APNs.
Widgets, Live Activities, App Intents, ARKit, Core ML, HealthKit, MapKit and iPad and Mac versions from the same code.
Apps translated into the languages your users speak, with locale-aware numbers, dates and currencies.
Store listing, screenshots, privacy details, TestFlight beta, review submission and answers to reviewer feedback.
Our work
Products we designed, built and launched ourselves, with the same team and process we bring to client work.
Shared expenses & bill splitting · iPhone
A bill-splitting app with no daily limits and no ads, backed by a ledger that adds up to the cent.
Home-network parental controls · Mac
Turns the Mac you already own into your home's internet gatekeeper: no new router, no subscription, nothing leaves your home.
Kid-safe video library · iPhone, Android & web
A video library parents choose and kids enjoy, with every rule enforced on the server.
AR survival shooter · iPhone & iPad
An augmented-reality shooter where zombies come through your real doorways and bugs crawl out of your floor.
Third-person zombie shooter · iPhone, iPad & Mac
A story-driven shooter where some of the dead can still be saved, built once and shipped to iPhone, iPad and Mac.
How we work
We workshop your goals, users and constraints and turn them into a scoped plan with estimates.
User flows, wireframes and a clickable prototype you can test before any code is written.
Two-week sprints with demos, automated tests and builds you can install on your own devices.
Store listings, review submission, analytics and a smooth release to real users.
Monitoring, updates and new features driven by real usage data.
FAQ
Native is the right choice when the app depends on performance, Apple-specific features (AR, widgets, Apple Watch, HealthKit) or a premium feel. If you need iOS and Android quickly on a tighter budget, cross-platform may fit better. We'll recommend one honestly after a short call.
Usually the last two or three major versions, which covers the large majority of active iPhones and lets us use modern SwiftUI. We check this against your audience before we start.
Yes. We start with a code and architecture audit, fix the most urgent crashes and App Store issues, then continue development or modernise the app, for example moving UIKit screens to SwiftUI step by step.
Yes. We prepare the listing, privacy nutrition labels and review notes, submit the build and handle any rejection feedback until the app is live.
Share a few details and we'll get back to you within one business day. The first consultation is free.