Case study · AR survival shooter · iPhone & iPad
Home Horde
An augmented-reality shooter where zombies come through your real doorways and bugs crawl out of your floor.
The challenge
Most AR games place objects on a flat surface in front of you. We wanted the player's own home to be the level: enemies should come from the room's real doors and floor, wherever the player happens to be.
What we built
- A one-time room scan with on-device detection of doorways and open floor; one door or one floor portal is enough to start, and more join as you play.
- Two kinds of enemies with their own entry points: zombies through real doors, and spiders, roach swarms and beetles through floor portals.
- Thirteen weapons with upgrades, a boss every fifth wave, elite enemies from wave six, and the option to move to a bigger room every ten waves while keeping your progress.
- Same-room co-op: a friend's phone syncs to your scanned room and you fight the same horde together.
- Privacy by design: camera frames stay on the device.
Technology
- Unity
- ARKit
- On-device detection
- Local co-op
The result
A free game for iPhone and iPad with no in-app purchases, coming soon to the App Store.
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